Archive for DKP

The rise and fall…

Posted in General Raiding with tags , , , , , , , on February 11, 2010 by Masscis

This post is more for my own benefit than anything else. Some may find it interesting with the lack of drama on WoW.com these days. *NOTE: I like the way Larisa formats her post, I’m going to make an attempt at replicating her formatting…*

THE BEGINNING:

I was a noob. I’d never raided and had spent around 6 months leveling to 80. I did manage to hit 80 with most of the others coming from BC although I never hit the level cap during BC’s reign. I was in a few guilds on the way up. Most were with RL friends who played, none of them were raiders though. They all played socially. I knew during leveling, I wanted to raid. When I hit 80 I decided to leave my little group of RL friends and find a raiding guild. At this point I had no idea about wowprogress.com or wow-heroes.com. I saw a guild in trade chat looking for raiders so I sent a tell to the GM. I hit 80 while in this guild. While running a heroic, a DK guildmate of mine ninja’d a tanking helm from me. The helm was a huge upgrade for me but he claimed the guild wanted him to tank Naxx, so he needed it. I left that guild that night.

I found Krazy, GM of FBI, spamming trade that same night. After a few weeks of getting to know the awesome members of FBI, I got in my first raid with them. It was an OS 10 with zero drakes up. I was lucky enough to be in the run with the guild’s main DK tank, Port. He was awesome, I explained it was my first time in a raid and he took the time to give me a few hints and tips. He got me to tank Sarth while he collected the adds. The result was the guild’s first 1 shot of OS. He told me to sign up for the 10 man Naxx run on Tuesday and he’d get me in his group.

The guild had over 300 toons at the time and we had no standards for Naxx runs. If you wanted to go, you signed up. Port would invite all who signed up to a single raid and we’d split up from there. Usually into 3 or 4 10 man groups. We’d PUG to fill in the gaps and 9 times out of 10, the PUGs would become new members. In fact, looking at our raid today, I’d say 90% of our main raiders PUG’d with us before they joined.

Port was a great raid leader and tank. I learned a tremendous amount about tanking from him but he had a little secret. He hated tanking. He tanked because he could and pretty much had to. His true love was his warlock. I basically became his project. He wanted to turn me into the guild’s Main Tank so he didn’t have to do it anymore. By the time Ulduar was around a month out he achieved his goal. I was main tanking all bosses in whatever 10 I got put into and also our 25 man. I also was MT for the guild’s first Mally kill.

THE RISE

When Ulduar finally dropped. FBI held a ranking in the low 30’s on server. At this point, we didn’t really care. We just wanted to kill shit and kill shit we did…in 10 man. We had the 4 keepers down and were working on the General within the first month of release. The problem was it was only 1 10 man doing it. The other 2 or 3 10s that we got together rarely got past XT and never past council. Also, in 25 man, we struggled for what seemed like weeks on each new boss. Finally after a month of Ulduar, Krazy called a meeting of officers. While I wasn’t an officer at the time, I was included in the meeting. At the meeting we were instructed to start keeping tabs on raid members and see who’s just not pulling their weight.

Finally after a few weeks of collecting data, FBI began really recruiting raiders instead of casuals. We began replacing some of the “slackers” and it showed in our rankings. Before we knew it, we had 3/4 keepers down in 25 man and Yogg fell in 10 man. Our ranking reached 19th on server and we were starting to turn some heads and the more our rank improved, the better the recruits became. By the time TOC came out we were competing for top 10 on server. We had about 15 people with rusted proto-drakes and were killing bosses in TOC as fast as Blizz could put them out. We even scored a couple server first achievements along the way.

I think the highest we got on server was 7. Some of the top guilds even started shit talking us, which made us really believe we had arrived. This continued throughout the reign of TOC and into ToGC where we got 10 man insanity and ended up 3/5 in 25 ToGC. Good enough to finish tier 9 content in 8th on server. Just as a side note, we play on Hellscream which is one of the top PVE servers around. Usually ranking top 20-30 in the US. The server’s top guild is usually in the top 100 in the world.

The Fall

It wouldn’t last though. In the time while working towards insanity and trying to down heroic FC in 25 man. Krazy’s personal life kicked the guild in the nuts. I don’t know all of the details but I will try to piece together what I know. Basically, as I understand it, he was playing WOW at work. He got fired, his wife left him and took the kids. Instead of backing out of the game and fixing his life, he threw himself even deeper into the game.

Krazy has always been a bit of a hot head and on occasion would throw a tantrum on vent if we wiped where we shouldn’t or somebody was slacking. It usually worked though, he’d yell and we’d get a kill. We began to joke that we weren’t really raiding until we got yelled at.

He used the game to get away from the divorce but instead of leaving it in the real world, he brought in game with him. His tantrums increased and the moral of the guild as a whole diminished. I think the breaking point was a ToGC 25 where we had a “guest”. This was no ordinary PUG. He was a good friend of many of the guild and GM of one of the guilds that were ranked above us. Krazy absolutely blew his shit on vent in front of this other GM and began ranting and cursing at one of our top healers for no apparent reason. No more bosses were killed that night. Most logged off immediately after the raid ended.

In the days that followed that incident, I began getting tells asking if I was leaving the guild. It seemed like nobody wanted to be the first to leave but everyone wanted to stick together. The officers decided to put some pressure on Krazy to see if we could get him to leave the game for a few weeks to get his life in order. It was met with a stiff “fuck you, this is my guild. I built it, I’m going to run it as I see fit.” I knew at this point it was over, it was just a matter of time.

Upon the release of ICC, we rolled in and quickly put the first 4 bosses on farm in 10 and 25 man. We managed to keep our ranking in the top 10 and it seemed like we were going to clear the place despite krazy. When the plague wing was released we hit a brick wall in progression. To date we have not killed Festergut in 25 man and not downed Professor in 10. No bosses are down in newer wings. Our ranking slipped to 19th on server and Krazy flipped his shit once again. He went on some rant that pretty much ended in him saying if we didn’t kill Festergut and Rotface in 5 attempts, nobody would get any DKP for the night. This rant occurred before we even stepped foot into the raid, needless to say everyone was on edge from the get go.

Flash forward to Rotface. 2nd attempt he falls. Move to Festergut, 1st attempt we get him to 5%. 2nd attempt Krazy dies on the pull somehow. Shortly after another dps dies. We asked a druid to BR Krazy and Krazy to BR the other dps. Krazy took the BR but didn’t rez the other. The attempt ended in a wipe and when asked why he didn’t BR the dps, we got no reply from Krazy. It was then that we realized that he had dropped to another vent channel to talk with his new “girlfriend”. The raid leader “death gripped” him back to the raid channel and gave him a lecture. Krazy in typical fashion began to argue that he didn’t need vent because he knew the fights. He then began to pout. We put one more attempt on Fester that ended with him about 75% and we called it.

The “core” raiders all logged onto alts, got in a group and later into another guild’s vent. We discussed the situation and decided we were done raiding with FBI. We knew we had a solid raid and wanted to keep them together. We discussed the idea of starting our own guild or merging with another. By the end of the weekend, it was decided that we would merge with another top 10 guild, Athena’s Avatars. We would become their second core group. We’d have our own raid, leaders, loot system like we were our own guild but have to ability to pull their alts into our runs to fill in any gaps we have.

THE FALLOUT

The following Tuesday, everyone logged on and /gquit. The carnage was amazing. I was one of the last to quit because I just wanted to watch the fall out. FBI went from a strong 350 plus members to 77. Of the 77, only 27 are level 80, about 10 of them are alts and the other half are either inactive or never raided.

For the core group, we managed to keep about 20 of us together and move to AA. In the process, we lost our top dps rogue. Also, AA’s core group has begun picking our top guys to join their 1st core. We’ve lost our #1 dps to them, our warlock and it looks like we’re losing our best paladin tank.

Personally, I’m not going to sit by and watch our best members get picked off one by one. I’ve got numerous applications out atm. I guess we’ll see where I go from here.

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My Eleanor

Posted in gear, General Raiding with tags , , , , , , , , on January 18, 2010 by Masscis

If you’ve seen “Gone in 60 Seconds“, you know it’s a movie about stealing cars. Memphis is a retired car thief who returns to the car stealing game to save his brother’s life. There’s a bad guy who’s going to kill his brother if he doesn’t steal 50 cars by some random deadline. The cops are aware that Memphis has returned to town and are sniffing around, so the crew decides to steal all 50 cars in 1 night. They research the cars and give each one a lady’s name. Eleanor was the name given to the 1967 Shelby GT 500. The crew said Eleanor was Memphis’ Unicorn.

Why am I going into detail on a movie the majority of you probably saw 10 years ago? Memphis was the king of thieves. He could steal any car…except when it came to the Shelby GT. It has a direct correlation to the World of Warcraft and our pursuit of Phat Loots. What’s the first thing that we, as raiders, do when a new patch comes out? Yeah, we go look at the new loot that’ll be dropping in the new dungeon. You update Rawr or a spreadsheet or you may write it down on a napkin. Don’t lie, you look at the loot then try to figure out how to kill the boss to get said loot.

I’ve played WOW for about a year and a half now…I’ve been at the level cap for around a year. Do the math…that means I couldn’t have raided in BC. My experiences with loot began at 80. I knew I wanted to raid, I knew I wanted to tank. I did what any want-a-be would do, made a gear list. #1 on that list….The Red Sword of Courage, which I believe is still one of the coolest looking weapons in wrath. Anyway, I started running heroics crossing out pieces on my list 1 by 1 until only 1 remained….yep, the Red Sword of F-ing Courage. 10 days in a row I had run Heroic UP and still it evaded me. It had become my first Unicorn. That mythical piece of gear that evades your grasp until you’re sure there’s some sort of conspiracy against you. There are times when you believe even wowhead is lying about it’s very existence.

Finally after 13 straight days of running the dungeon, I looted the boss and there it was…my Eleanor. I was ecstatic, all that work had finally paid off…yeah, I was a noob. I had no idea that it was just the first of many. That unicorn was quickly replaced by Essence of Gossamer (10 runs to get) which was replaced by Last Laugh (17 runs) and Wall of Terror (never dropped for me). Then Ulduar came out and with it, you guessed it a new unicorn. Heart of Iron was the tier 8 version of Eleanor. It took me 13 runs to see it drop, lucky I had the dkp to win it.

Then came patch 3.2 and with it TOC and of course a new unicorn….Satrina’s Impeding Scarab. This ones a little different, see the unicorns in the past were mine before they dropped. I either was the only tank that needed it or had the dkp to get it. After 13 Faction Champ kills, I have seen the Scarab drop twice. The first my off-tank had 5 more dkp than me and won it. The second was this past week. My guild had an alt/new 80 TOC 25 run. I volunteered to tank it for a chance at the trinket. Guess what…it dropped…guess what else…I rolled a 14 off-tank rolled a 22. Since it’s now old content, dkp doesn’t matter, all loot was open roll.

This newest Eleanor has by far been the hardest to swallow. Twice now, it’s been in my grasp, yet has failed to land in my backpack. It makes me wonder if she will show up in ICC…as of now, no gear really jumps off the page as “I gotta have that”. Most of the really sweet gear is either from badges or craftable. Although, I can see the tier armor tokens being a pain. This tier I’m running with 2 shaman, 2 hunters and another warrior. I’ve already lost 2 dkp battles for a token but at least there’s more than 1 boss per week that drops them…I guess.

Lets hear it, what’s your Eleanor? I know most tanks I talk with have a problem upgrading shields. I’ve been fortunate in that respect, for me, it seems the fabled unicorn will always be a trinket….maybe this one will take the scarab’s place?

Phat loots

Posted in gear with tags , , , , , , , , , on January 10, 2010 by Masscis

-on the 7th day the lord declared “LET THERE BE MANDALUS!” and it was done.

Yeah, that’s right, my birthday was last week….ding! Gratz me if you feel like it, I don’t expect it. Really, my feelings won’t be hurt if you don’t feel like it…of course I may not give out the gear list I have prepared if you don’t but whatever.

Ok, I’ll give it up then. The following is my “pick list” of gear for T10. It includes drops, badge gear, crafted items and tier gear. I will preface this by saying, I used wowhead for this and they don’t seem to have a loot table yet for Blood Prince Council or Arthas.

Also, I have noticed at least 1 piece that has incorrect stats on it. I picked up Cloak of Many Skins from Festergut this week and the stats on the piece I got are 169 armor, 72 str, 108 stam, 45 defense, 37 dodge, 42 parry and it has a blue socket with +4 dodge socket bonus. The wowhead version has identical stats except they list the item with 120 stam and no socket.

Head Pieces: I only found 1 head piece that drops in ICC from 25 Deathwhisper. I’m going to assume that there will be another head dropping from either Lich King or Council.

  1. Sanctified Ymirjar Lord’s Greathelm
  2. Broken Ram Skull Helm
  3. Ymirjar Lord’s Greathelm

Out of these heads, I’m definitely going to pick up the 264 T10 head. The broken skull helm is nice as an avoidance piece but I like the extra strength on both tier helms better. I’m currently using Helm of Wrath, I will be upgrading to the 251 T10 helm tonight…mostly because I need it anyway to get the 264 one.

Neck: I’m currently sporting Endurance of the Infernal but Blizz really hooked us up with some tasty neck upgrades.

  1. Bile-Encrusted Medallion
  2. Noose of Malachite
  3. Marrowgar’s Scratching Choker

All the necks are very nice. All with gem slots but it’s not a hard choice to realise which is BIS….you can’t go wrong with bonus armor!

Shoulders: At the moment, I’m using the 245 T9 shoulders. The same as the Helms, I could only find 1 set of shoulders that drops in ICC.

  1. Sanctified Ymirjar Lord’s Pauldrons
  2. Boneguard Commander’s Pauldrons
  3. Ymirjar Lord’s Pauldrons

This is a pretty tough decision. The Boneguard Pauldrons give an extra socket while the 264 T10 has a bit more stamina. Other than that, they are equal. You’ll end up with a bit less stamina going with the tier 10 but if you want the 4 piece bonus, I definitely want it, this isn’t the piece to skip.

Back: As I said before Cloak of Many Skins dropped for me this week. As is becoming the norm. it seems like some drops are missing from the wowhead database.

  1. Sentinel’s Winter Cloak
  2. Cloak of Many Skins

Obviously in this case the badge cloak is top notch. Bonus armor and an extra 20 stamina is win.

Chest: I think it’s safe to say, we know of all the chest pieces dropping in ICC. I was lucky enough to get my hands on Chestplate of the Towering Monstrosity in ToGC. So, I won’t be upgrading this one for a while.

  1. Sanctified Ymirjar Lord’s Breastplate
  2. Cataclysmic Chestguard
  3. Blightborne Warplate
  4. Ymirjar Lord’s Breastplate
  5. Ghoul Commander’s Cuirass

Another tough choice here. I think the +39 stam coupled with the ability to get the 4 piece bonus with the tier chest puts it on top of the blacksmith chest, even with the 1,200 extra armor.

Wrist: While the Saronite Swordbreakers have been good to me, I think it’s definitely time for an upgrade.

  1. Bracers of Dark Reckoning
  2. Gargoyle Spit Bracers

Blizzard isn’t making this easy. Once again we’re choosing between that sweet bonus armor or a big boost to str and stam. I’m going with the dark reckoning if given the choice.

Hands: Lots of options here to upgrade my old T9 gloves.

  1. Gauntlets of the Kraken
  2. Sanctified Ymirjar Lord’s Handguards
  3. Veincrusher Gauntlets
  4. Ymirjar Lord’s Handguards

This is where the choices get tough. The Kraken gloves are obviously BIS (best in slot) but we still need 1 more tier piece to get the 4 set bonus, which I highly recommend. To get the 4 piece, you’re going to have to skip out on a BIS piece for either legs or hands. If you don’t want to shell out the obscene amount of gold and/or emblems to craft the blacksmith legs, then grab the kraken and take the tier legs.

Waist: I never did see the heroic version of Girdle of Bloodied Scars drop, so this is a piece I’m definitely looking to upgrade.

  1. Verdigris Chain Belt
  2. Belt of Broken Bones
  3. Ironrope Belt of Ymirjar

There’s no doubt which is BIS in the waist category, 157 stam, 120 str and also 1,000 bonus armor…yes please. Second place on the list is a bit of a toss up, Ironrope has 2 sockets putting it in second for effective health but you’d actually lose 20 str if you had bloodied scars already. Broken bones has 120 str and dodge and parry putting it second in threat/mitigation/avoidance.

Legs: This is the section that really got me into looking at gear for ICC. I wanted to know how BA the crafted legs were. Another of the gems I managed to pluck out of ToGC 25 man were Legguards of Feverish Dedication. These aren’t going to be replaced easily and in fact the legs that drop in 10 man ICC as well as the 251 T10 legs are down grades to these bad boys.

  1. Pillars of Might
  2. Legguards of Lost Hope
  3. Sanctified Ymirjar Lord’s Legguards
  4. Deathforged Legplates
  5. Ymirjar Lord’s Legguards

If you’re a serious end-game raider, Pillars of Might are a no brainer. A shot to the gut comes in when you start looking at the mats, 12 titan-steel bars is steep enough. Add in 8 primordial saronite at 2k gold or 23 frost badges a pop and you’re looking at an expensive piece of gear. I’m calling them BIS, even compared to the heroic version of Legguards of hope and heroic T10 legs. The catch is, you don’t want the T10 legs, even if they’d complete your set bonus. Legguards of Hope vastly out weigh them. The T10 legs are a waste of badges, in fact, the 95 badges that they cost would get you over half way to having enough primordial saronite to craft Pillars of Might. To wrap it up, unless you plan on farming H ICC to get the Heroic version Legguards of Lost Hope, Pillars of Might will last you until the opening raids of Cata.

Rings: I’ve already replaced both ToC rings, at the moment, I’ve picked up Ashen Band of Umatched Courage and Juggernaut Band.

  1. Devium’s Eternally Cold Ring
  2. Ashen Band of Endless Courage
  3. Harbinger’s Bone Band
  4. Juggernaut Band
  5. Abomination’s Bloody Ring

As far as rings go, they’re all pretty nice. All of the Ashen Bands are worth it just because it’s free. Also, once you hit Revered, you get that sweet armor proc. Devium’s is BIS, but I’m happy with Juggernaut ATM. Harbinger’s Bone Band is a nice BOE that drops off of trash in 10 and 25 man.

Trinkets: We have a couple nice ones, 1 I’m not too sure about and one that’s garbage.

  1. Unidentifiable Organ
  2. Corpse Tongue Coin
  3. Sindragosa’s Flawless Fang

  4. Corroded Skeleton Key

The Organ and the Coin are top notch trinkets, I’d love to have either of them. Out of the 2, I’d much rather have the Organ, the stacking stamina buff is going to be awesome. With the coin, the dodge makes it a little less valuable but it procs a ton of armor. Sindragosa’s fang and the skeleton key have probably the worse “use” of any trinkets I’ve seen. The use for the key is absolutely trash and the fang is almost as bad. IDK, we may see a need later in ICC for resistances but it only last 10 secs. Yeah, you get big stamina with them but having good “use” is like having an extra cooldown.

Weapons: Don’t know what to say about the weapons, I’ve already picked up bonebreaker scepter to replace shiver.

  1. Last Word
  2. The Facelifter
  3. Bonebreaker Scepter

I really like the looks of Last Word, nice damage and look at that proc. I’m kind of meh about the scepter, especially after running with shiver (one of the coolest looking tank maces ever).

Shields: I probably won’t even be upgrading my shield in this tier unless I get a heroic one to drop. I’m wielding the heroic Crystal Plated Vanguard and the 2 new shields are moderate upgrades.

  1. Icecrown Glacial Wall

  2. Neverending Winter

Ranged:As usual, we get 1 new ranged per tier…but wait, we’ve got 2 this time!!

  1. Rowan’s Rifle of Silver Bullets
  2. Dreamhunter’s Carbine

Basically, if you get one to drop, take it. There both nice.

This conclude’s the gear list. As you can see, I didn’t add any heroic gear. So, some things may chance depending on if you’re in a heroic mode guild or not.

EDIT: Added Harbinger’s Bone Band, thanks Spinks

Week-in Raiding: Glory of the Ulduar Raider

Posted in Week-in Raiding with tags , , , , , , on November 10, 2009 by Masscis

WoWScrnShot_110809_195127

1 Light in the Darkness: Complete

I had a rough week last week, wifey went afk with pneumonia and work decided that I should spent back to back 14 hour days grinding work stuff….something about them wanting to make money. Hence I was a no show on my own blog.

As you can see by the above picture, I am now a glorious ulduar raider! FBI has now defeated Yogg Saron with only Thorim to aid us. It was a tough fight, I died less than a second before Yogg did and I had 1 sanity left when I went down. I’m pretty proud of myself as I solo tanked the entire fight.

Phase 1 is pretty easy once everyone realises the movement speed and damage decrease from not having the extra keepers up. Basically I parked myself on top of Sara and taunted, heroic throw or used my ranged weapon to bring the adds to me. Once they were to me, dps started. Our dps was high enough to where I never had to deal with more than 2 adds at a time. The DPS also were on top of their game here, keeping away from the clouds. I could handle 1 extra add but if 2 clouds were popped, I had a lot of trouble keeping them under control and it usually wiped us.

I really hate phase 2, mostly because anyone not going in the portal feels useless. Yeah, kill the tentacles and what not but the entire raid is hanging on what 4 members can do in the brain room. It took us a couple of attempts to get past phase 2 because we had some melee that have never been in the brain room before. Once they go it figured out, it was smooth sailing into phase 3. The biggest thing for those killing the tentacles to do is stay close. We had a problem at first with people getting out of range of heals. I pretty much just floated around interrupting the coruptors and crushers.

It only took us 2 attempts to get phase 3 down. The first attempt, we kind of limped into with a couple people dead. Our second attempt was solid, everyone was around 70-80% sanity and the burn was on. Adds came out much faster than I was expecting but also died much faster than I remember in normal mode. I faced Yogg at bad times and got hit with the purple beams too often, leaving me with 1% sanity with Yogg at 10% HP. I called for dps to ignor the adds and full burn on Yogg at this point. I ended up going down with 5 adds on me with Yogg at 1%. The dps did their job and the healers kept them alive with adds running rampant.

In the end, I still like firefighter the best of all the hard modes. It’s the one fight that actually feels like a different fight in hard mode. When I do Mimiron regular mode now, it feels as if something is missing.

After 1 light and running outside to mount up and check out our new drakes.

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The Rusted Protos

We continued on to Algalon. After an hour of learning and adjusting, we managed to get him to 30%. I have a feeling he’ll be biting the dust next week.

I’ve got a couple more post scheduled for this week. I found a pretty cool Tanking Survey and I’ve got some comments on the RMT pets blizzard is offering. Until then…good luck.

The State of Tier 9

Posted in gear with tags , , , on October 18, 2009 by Masscis

I made a post on our guild forums the other day. The post asked if the way we hand out trophies is the best way. We normally use a DKP system for loot but have taken the trophies out of the DKP system and just /roll on them. Once you have gotten a trophy, you are not eligible for another until everyone that wants one has gotten one. It’s a fair system, I think.

Yesterday, I read a post at World of Matticus which discusses the trophies. It got me thinking and investigating a bit more.

Teir 9 is separated into 3 categories. The bottom T9 is barely better than T8.5 and depending on what you’re gearing for, it maybe worse. Comparing the T9 Helm to the T8.5 Helm you’ll notice “upgrading” to T9 loses you 2 stamina, some block rating, 4 defense and 4 dodge. While you gain 23 strength and 17 armor plus a little block value. it’s a slight upgrade for threat but who gears for threat anyway? It’s a wash for effective health and a downgrade for avoidance. It’s safe to say that blizzard made this version of T9 for people who were unable to run Ulduar 25 for T8.5 gear. This set is meant to get those people into TOC.

For the people who have been raiding Ulduar, we have T9.3 and T9.5. T9.3 trophies drop from the bosses in TOC 25. There’s 5 bosses which means 5 trophies. In a 25 man raid, that means 1/5 of your raid will get an upgrade. If you distribute the trophies as we do…it’ll take 5 weeks to get each of your raiders 1 piece of T9.3…10 weeks to get the 2 piece set bonus for everyone, which isn’t much different from Naxx or Ulduar. Naxx had 5 bosses who dropped T7 and Ulduar had 6 who dropped T8. I like the trophies because there’s none wasted. Somebody is going to need a trophy ever time we kill a boss. We don’t have to worry about our warlock finally getting his Teir head off of KT only to have the warrior/hunter/shaman token drop for the 5th week in a row.

Every week since TOC has been out we have fully cleared every boss available. After looking over my stats on the armory, I’ve noticed we’ve killed Anub 4 times and Beast 8 times. To this point my guild has seen 30 trophies drop, that means each person in the raid has 1 trophy and are working to get their 2nd. I think my problem with the tier gear this go around is two-fold:

#1 TOC is boring, it’s easy, it’s a joke. Yeah, Heroic mode is tough…maybe. It’s not really that tough, there’s nothing really different from the regular versions other than the bosses hit like freight trains. Certainly not any new boss abilities or mechanics like mimiron or vezax.

#2 With Icecrown moving at a rapid pace on the PTR, this is going to be a very short teir cycle. I am expecting to be walking into Icecrown with 2 piece T9.3 and 2 piece T8.5, unless Ony decides to drop a head piece for me or Jaraxxus wants to give me some legs or I can come up with 7k to craft a chest piece. Who knows, maybe now that summer is over, we can get our 25 man back on track and get some bosses in Heroic 25 man down and get some T9.5.