Archive for the Week-in Raiding Category

Week-in Raiding: Glory of the Ulduar Raider

Posted in Week-in Raiding with tags , , , , , , on November 10, 2009 by Masscis

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1 Light in the Darkness: Complete

I had a rough week last week, wifey went afk with pneumonia and work decided that I should spent back to back 14 hour days grinding work stuff….something about them wanting to make money. Hence I was a no show on my own blog.

As you can see by the above picture, I am now a glorious ulduar raider! FBI has now defeated Yogg Saron with only Thorim to aid us. It was a tough fight, I died less than a second before Yogg did and I had 1 sanity left when I went down. I’m pretty proud of myself as I solo tanked the entire fight.

Phase 1 is pretty easy once everyone realises the movement speed and damage decrease from not having the extra keepers up. Basically I parked myself on top of Sara and taunted, heroic throw or used my ranged weapon to bring the adds to me. Once they were to me, dps started. Our dps was high enough to where I never had to deal with more than 2 adds at a time. The DPS also were on top of their game here, keeping away from the clouds. I could handle 1 extra add but if 2 clouds were popped, I had a lot of trouble keeping them under control and it usually wiped us.

I really hate phase 2, mostly because anyone not going in the portal feels useless. Yeah, kill the tentacles and what not but the entire raid is hanging on what 4 members can do in the brain room. It took us a couple of attempts to get past phase 2 because we had some melee that have never been in the brain room before. Once they go it figured out, it was smooth sailing into phase 3. The biggest thing for those killing the tentacles to do is stay close. We had a problem at first with people getting out of range of heals. I pretty much just floated around interrupting the coruptors and crushers.

It only took us 2 attempts to get phase 3 down. The first attempt, we kind of limped into with a couple people dead. Our second attempt was solid, everyone was around 70-80% sanity and the burn was on. Adds came out much faster than I was expecting but also died much faster than I remember in normal mode. I faced Yogg at bad times and got hit with the purple beams too often, leaving me with 1% sanity with Yogg at 10% HP. I called for dps to ignor the adds and full burn on Yogg at this point. I ended up going down with 5 adds on me with Yogg at 1%. The dps did their job and the healers kept them alive with adds running rampant.

In the end, I still like firefighter the best of all the hard modes. It’s the one fight that actually feels like a different fight in hard mode. When I do Mimiron regular mode now, it feels as if something is missing.

After 1 light and running outside to mount up and check out our new drakes.

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The Rusted Protos

We continued on to Algalon. After an hour of learning and adjusting, we managed to get him to 30%. I have a feeling he’ll be biting the dust next week.

I’ve got a couple more post scheduled for this week. I found a pretty cool Tanking Survey and I’ve got some comments on the RMT pets blizzard is offering. Until then…good luck.

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Week-In Raiding

Posted in Week-in Raiding with tags , , , , , on October 27, 2009 by Masscis

**Week-in Raiding is planned to be a weekly post about raiding. I may chronicle new bosses my guild has cleared and diagnose a certain fight, go over any tank loot that dropped and talk about it a bit or just complain about the state of raiding**

FBI gets 10 man ToGC Achievements

FBI gets 10 man ToGC Achievements

Woot, dead bug! Big post this week, I’ve pretty much gotten a new set of armor the past couple weeks. My luck with drops has been unbelievable. Also, FBI makes another run into Ulduar.

We’ll start with ToGC. We’ve had the first 4 bosses in this place on farm since it came out. The Anub fight isn’t any harder than the rest of the dungeon, it just needs a bit more awareness and raid positioning. It’s a difficult fight but for a final boss in T9…I still think it’s a joke. Of course I’m sure healers will disagree. I know when those health bars drop below 20%, they start twitching and seizing. They can’t help it, throughout their wow careers they’ve been told to keep the health bars up. Now Blizzard being dirty has made a fight where everyone needs to have low health for the kill.

This is how we did it. Tank Anub’arak at the top of the room where he stands. The trick to this fight is that you only have 6 frost patches to work with. That means each player has to kite Anub for around 15 seconds. That means 6 players will be targeted and you hope a pally is one of them because saving 1 of those patches for phase 3 is a must. I would go into detail as to how we were kiting him during the burrow phases but….it didn’t work.

We instead realized that we could burn him down fast enough so that he only burrows once. The key in phase 1, get him to 60%. On most pulls, we got him to around 54%. He then burrows for phase 2, you kite him using as many frost patches as needed. Phase 1 repeats and you burn him to 30% putting him into phase 3.

So far, if you can burn him to 30% in 1 burrow phase, the fight isn’t much different then regular mode. When the Anub’arak tank gets a frost block, he’ll take quite a bit of damage but other than that, it’s an easy 2 phases.

Phase 3, Anub will cast leaching swarm on the raid. It’s a ticking debuff that takes a % of your health and heals Anub’arak. We found it works best with a druid just putting rejuv on everyone and letting their health fall, trying to keep them around 10%. We also had a Pally focused on the tanks and a priest healing through the other debuff that Anub randomly applies.  The big thing is, you must keep both tanks topped off. Phase 3 has some huge spike damage, it sort of lulls your healers to sleep then bam…dead tank.

We burned down the first 2 adds as they came up, then switched dps to Anub’arak. For DPS and tanks this is pretty much a tank and spank. Healers probably want to curl up in a corner sucking their thumbs after this fight but….it’s about time they have to work at a fight. Just make sure if you’re tanking this, keep your cooldowns handy. Shield wall, last stand, armor pots, dodge trinkets…what ever you have. Be ready to pop them if you get below 30%.

That’s about it for the fight, enjoy the kill.

As for gear, I got Breastplate of the White Knight crafted. I passed Chestplate of the Towering Monstrosity to another tank. I had another bang up week for gear getting Legguards of Feverish Dedication, Bulwark of the Royal Guard, Helm of Wrath and a trophy for Wrynn’s Pauldrons of Triumph. I’m pretty much done with gear now. In 2 weeks my gear score went from around 2650 to now 2868. I’m pumped but still looking for a weapon upgrade and a new trinket. Other than that, I’m done with gear until Ice Crown.

Also, we returned to 10 man Ulduar with a couple new healers to attempt to finish up our run for a rusted proto-drake. We cleared up to Mimiron and spent a couple hours on fire fighter to catch up those who haven’t gotten it. I was pleasantly surprised when we got to phase 3 on the second attempt. I don’t think it’s going to be as bad this time around, it’s all about execution now. Check back next week for my guide to the fire fighter achievement.

Week-in Raiding

Posted in Week-in Raiding with tags , , , , on October 20, 2009 by Masscis

**Week-in Raiding is planned to be a weekly post about raiding. I may chronicle new bosses my guild has cleared and diagnose a certain fight, go over any tank loot that dropped and talk about it a bit or just complain about the state of raiding**

This week in raiding FBI downed the usual suspects: Ony 10 /25, 5/5 in 10 man TOC, 4/5 10 man ToGC, 5/5 25 man TOC.

Loot drops: Gleaming Quel’Serrar I passed it, just doesn’t seem like it worth it…Last Laugh is what I’m using ATM. Frostforged Greathelm dropped for the 3rd week in a row…grr I’m really looking forward to seeing Helm of Wrath
 
drop in my lifetime. Loop of the Twin Val’kyr Pride of the Eredar and Bulwark of the Royal Guard were dropped from the various TOC/TOGC runs….I got them all. This has got to be the best week for upgrades that I’ve had since I first stepped foot in Naxx.

All in all I was pretty happy about our week of raids up to this point. Then we moved to Ulduar 10 to attempt to finish out our achievements for the rusted drake. This is when the fun started…**be prepared for a huge rant**

First off I need to chronicle FBI’s core hard mode team. We have around 12 members in this group, I feel we are a very solid group. The first week we decided to work on Ulduar 10 hard modes, we 1 shotted the entire dungeon minus Mimiron and Freya. We got Hodir down with fractions of a second left, actually dbm said that the fight lasted 3 minutes 2 seconds but we got the achievement and the extra loot. The next week we downed Hodir with over a minute left. Freya took us a couple tries but we got her down the first night and have 1 or 2 shotted it every week since.

Then comes Mimiron, Firefighter…the hardest fight in the entire dungeon, my favorite fight in all of the wow content that I have cleared so far. Maybe it’s the comradery or the clear progression we made each attempt but this fight, beating this boss justified every dollar I’ve every spent to play this game. It took us 3 weeks of hard work but each pull we progressed, each time we went in we got a little further. Late into our second week of work, we hit the enrage timer and that was a victory. Third week, it happened….with 4-5 people dead and believing we were going to wipe….Mim gave up, achievements flashed and nerd rawrs ensued. Vent exploded, we were all on a high at that point.

After the celebration finally ended we moved on and spent our last hour getting familiar with the freight train Blizzard has named Algalon. Freight train isn’t really a fair comparison though…if a train hit my truck, the truck would be totalled but I’d expect to find pieces lying around, maybe even something that resembled a truck at one time. When Algalon hit me…or my avatar…for the first time, I physically felt it. I swear my screen went black…his punches don’t just hurt, they end all that was once known. I think you get the point, he hit freakn’ harder than any boss I’ve encountered. That being said, we got him to 30% the first week (maybe the second, whiskey and old age fog has set in and I don’t really remember).

I bet you’re thinking, wait I thought you were going to rant…well, not to disappoint, here’s where it all fell apart. First Blizzard releases TOC and quite a few members decided with all the new shinies and sexies dropping there, Ulduar is a waste of time. We end up missing a few weeks work on Ulduar hard modes but when we get back with blow through to General in a few hours and 1 shot his hard mode. We ended up at this point going back to pick up the Razorscale achievement for the rusted proto-drake meta. Then a few attempts at Yogg and Algalon. A couple in the group had never seen Yogg and after our wonderful raid leader talked to the wrong keeper for 1 light, we decided on a straight up Yogg kill and reset the next week.

Next week never happened though, our main healer, a resto druid, has the hard mode fever now. 10 man hard modes aren’t enough. He/gquits and joins a guild working on 25 man hard modes. While we look to replace him, we lose our raid leader/warlock to real life, he decided to quit wow for a while and work on school. Now, we’ve lost a second healer. He’s a military man and got promoted/deployed. While I’m quite angry at the druid for taking the easy way out, instead of building upon our success and recruiting and building up our 25 man roster to be able to do hard modes….he quit, freakn’ quit…whatever, we’ll move on.

Fast forward to this weekend, our 10 man is now 4/5 in ToGC and still looking for 1 light and Algalon. Our 25 man is stale and stagnant after clearing all regular mode content except for Yogg. Nobody wants to go back to Ulduar to finish our business there and Ony and TOC are getting boring with the 1 shots to every boss. We’ve tried 25 ToGC but I don’t think we have the healing talent (or maybe experience) for it.

Anyway, this weekend we get the remnants of our core group back together and start looking to fill in the holes in the roster. We end up with a fairly solid team, even though our priest belly ached the whole time about not wanting to be there but whatever, she was there and did her usual awesome job. We run through, 1 shot XT and Thorim hard modes. We missed Hodir by 4 seconds, somehow…Freya went down in 2 attempts. FL 4 towers in 2 attempts. We got the new members the razorscale, Kologarn and Cat Lady achievements. Now it’s time to move to Mimiron and this is where shit hits the fan so to speak….we have, by estimates, 6 to 8 weeks to get this rusted proto-drake before ICC drops and the mounts are gone forever. The issue is clear, 3 people in the raid need firefighter and all 10 need 1 light. Of course the 7 that only need 1 light, want to work on 1 light. I’m one of those 7….but I don’t think it’s fair to these 3 new guys we’ve asked to help us out, to make them sit here and watch us celebrate our new mounts and achievements while they have unfinished business. Most of the raid wants to work on 1 light and go back for firefighter when we’re done. I say no, we knock out firefighter and then the entire 10 man gets 1 light and celebrates together. It’s only fair, am I right?

IDK, this is the problem with WOW I guess. If we want to see the entire game, we have to group up. Grouping up does nothing for us other than helping us achieve our own personal goals. There is no reward for being in a group, none. If my group downs 1 light in the darkness, I get a new mount. I get an achievement, me. I get it, not my guild. The only way to find out how good a guild is, is to look outside of WOW. You have to look at sites like wow-progess to find that information. In fact if you think about it, being in a guild is detrimental to you because there are others that need loot too. Maybe things will change when Cataclysm hits and the new guild systems are rolled out. We can all hope.